AAlib is a library for displaying graphics in text mode, using powerful ASCII renderer. There are lots of programs already supporting it, like Doom, Quake, etc. MPlayer contains a very usable driver for it. If ./configure detects aalib installed, the aalib libvo driver will be built.
You can use some keys in the AA Window to change rendering options:
|5||switch fast rendering on/off|
|6||set dithering mode (none, error distribution, Floyd Steinberg)|
|8||toggles between aa and MPlayer control|
The following command line options can be used:
change OSD color
Change subtitle color
V can be:
3 (bold font),
AAlib itself provides a large sum of options. Here are some important:
Set recommended aa driver (X11, curses, Linux).
Use all 256 characters.
Use eight bit ASCII.
Prints out all aalib options.
The rendering is very CPU intensive, especially when using AA-on-X (using aalib on X), and it's least CPU intensive on standard, non-framebuffer console. Use SVGATextMode to set up a big textmode, then enjoy! (secondary head Hercules cards rock :)) (but IMHO you can use -vf 1bpp option to get graphics on hgafb:)
Use the -framedrop option if your computer isn't fast enough to render all frames!
Playing on terminal you'll get better speed and quality using the Linux
driver, not curses (-aadriver linux). But therefore you
need write access on
That isn't autodetected by aalib, but vo_aa tries to find the best mode.
See http://aa-project.sf.net/tune for further